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The Outer Worlds - Pre-Alpha Lighting

*These are just random images I still have from my time on the project, all very early in development*
I was responsible for all lighting, as well as some character, UI, and environment master materials and Substance Designer/Painter materials and tools leading up to the pre-Alpha stages of the game. During my time on the project, I had the opportunity to build the lighting pipeline from the ground up. I created a modular dynamic ToD Blueprint that worked with our custom UE4 lighting solution, provided documentation for lighting, materials, and PBR, created calibrated lighting scenarios for testing, created debug viewmodes/objects, etc. etc.

The final look is very different, so if you haven't played the game, go check it out and check out the lighting artists that helped ship it.
- Christopher Logan - https://www.artstation.com/mayadesigner
- Adriana Catarino - https://www.artstation.com/adrianacatarino
- Jason Lewis - https://www.artstation.com/jay-lew
- Daniel Alpert - Art Director

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Terra 2(before cloud system was completed)

Early ToD for Monarch(before cloud system was completed)

Early ToD for Monarch(before cloud system was completed)

Early ToD for Monarch(before cloud system was completed)

Early ToD for Monarch(before cloud system was completed)

Early ToD for Monarch(before cloud system was completed)

Early ToD for Monarch(before cloud system was completed)

Terra 2 ToD. Local lights/emissives were not scripted and handled automatically through relative light values and exposure

Terra 2 ToD. Local lights/emissives were not scripted and handled automatically through relative light values and exposure