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Armored Warfare - Desert Crossing

As Lighting Artist, I had the opportunity to work on ~60 different maps and their respective variations. Most maps had two lighting scenarios, with some including a weather/time of day transition during gameplay.

I was responsible for the lighting, post-process, color grading, optimization, skyboxes, and additional material adjustments for each map. Throughout my time on the project, I established a lighting pipeline to ensure consistent results lighting-wise in a non-PBR engine.

Transition Stages

Transition Stages

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