Website powered by

ACES LUT for Substance Painter

https://gum.co/lHiVg

Two LUTs for Substance Painter(v2.5+) containing the ACES RRT and sRGB ODT to match other renderers more closely. Both LUTs assume a sRGB working space and have no impact on the materials or textures- they are limited to Painter's viewport only.

In order to use them correctly, Painter's Log tonemapper must be enabled. Activate Post Effects and Tone Mapping, restore defaults, and set the Function to Log, then assign the Color Profile.

ACES_Standard_Log contains the default RRT and ODT and should resemble viewers using full, or approximated, ACES as the tonemapping operators, such as Unity and Toolbag.

ACES_UE4_Log is designed specifically with UE4 in mind and includes a similar modification on top of the standard RRT that's present in UE4.

Download for free here: https://gum.co/lHiVg

Left = Linear to sRGB with ACES ODT. Right = Default. Linear to sRGB, no additional tonemapping

Left = Linear to sRGB with ACES ODT. Right = Default. Linear to sRGB, no additional tonemapping

IRay render with default gamma transform compared to the ACES LUT

IRay render with default gamma transform compared to the ACES LUT